Manufacturer: Ideal Toy Corp., Hollis, N.Y. 11423, U.S.A.
Date of Issue: 1967
Ref. No.: CL-2316
| ||Four Suspect and Clue Charts|
| ||Plastic Die|
| ||Four Plastic Tokens (Generic detective figures)
| ||Sixteen Suspect Cards|
| ||Sixteen Clue Cards
|Dimensions: Carton: 494 mm x 252 mm x 50 mm (19.5" x 10" x 2"). Board: 480 mm x 485 mm (19" x 19").|
Notes: Reportedly one of the rarest TV-related board games, The Ironside Game was valued, in the pre-InterNet days of the 1990s, at around $75.00. I paid just over $100 for this example which is, as you can see, unusedalthough the colours of the carton lid itelf had faded. Beyond the creation of the images on the carton and game board, however, Ideal expended very little effort in attempting to reward the loyalty of the series devotees. The playing pieces, for example, can be found in other Ideal board games. When I first acquired this, I assumed it would be some kind of variation of the game, Cluedo, but it is more like a conventional card game, in which the aim is to acquire a defined set of cards, rather than involving the players reasoning powers on any level. Nonethless, if Ideal had made a little more effort with the presentation, it might have made a nice collectable.
A detective game for 2 to 4 players
A murder has been committed...who did it? Each player is one of Ironsides assistants; all of you are trying to track down the real murderer. But, which assistant will nab the criminal first? You're given a list of sixteen possible murder suspects, and you start your investigation. You are informed that specific clues have been uncovered for each suspect. From the clues you have, you suspect the criminal is a man, but then you pick up new evidence and realise it could be a woman. You change your strategy and gather new evidence. Now you know the criminal! You make your report and the case is closed. It was a woman this time...who will it be next?
OBJECT OF THE GAME:|
To be the first player to name and show the murderer card and the four identifying clue cards that led to the murder suspect.
Game Board 4 Tokens Suspect Cards Clue Cards Die Suspect and Clue Charts
The game board shows 8 male suspects, 8 female suspects and 16 clues. The four corner spaces are Start spaces, and show neither a suspect or a clue.
The deck of illustrated cards includes:
MALE SUSPECT CARDS, FEMALE SUSPECT CARDS, MALE CLUE CARDS, FEMALE CLUE CARDS and CLUE CARDS that apply to both MALE and FEMALE.
Notice that each Suspect Card has a name and number. There are four specific Clue Cards that identify Anthony Aimes, four specific Clue Cards that identify number 2, Bert Busby, and so on.
The sixteen Clue Cards include:
|two 1A cards|| ||two 2A cards|| ||one 3A card|| ||one 4A card|
|two 1B cards
||two 2B cards
one 3B card
one 4B card
||one 3C card
||one 4C card|
||one 3D card
one 4D card
Notice that the pictures on both the Suspect and Clue Cards match the pictures on the board.
NOTE: Discard any blank cards included in the deck.
SUSPECT AND CLUE CHARTS:
The Suspect and Clue Chart lists the names of the sixteen murder suspects; each suspect has a specific identifying number (i.e. Anthony Aimes, number 1, Bert Busby, number 2, and so on). Directly across from each suspect's name and number, are the four particular clues that identify that suspect.
Detach the Suspect and Clue Charts from the platform; each player is given a chart before the game begins. Players may refer to their charts any time during the game, but may not make notes on their charts.
Place the game board in the center of the table. Each player selects a token, and places it in the matching color corner Start space on the board.
Shuffle the Suspect Cards and the Clue Cards together throughly, and deal 4 cards, face down, one at a time clock-wise around the table to each player. The remaining cards are placed on the space marked "Place Cards Here" and become the draw deck.
Each player rolls the die; high man goes first. The player going first rolls the die again and moves the indicated number of spaces on the board. He must move the full number of spaces shown. After he has completed his move, the player on his left rolls the die and moves. Each of the other players follows in turn.
MOVEMENT OF TOKENS:
All the illustrated spaces on the board, and the 4 corner spaces, are for the movement of tokens. During a player's turn, tokens can be moved in only one direction, and cannot land on the same space that they started on. Each space is counted as one move. No more than two tokens may occupy the same space at the same time.
LANDING ON SUSPECT AND CLUE SPACES:
Whenever a player lands on a Suspect space howing a picture of either a male or female murder suspect, or on a Clue space showing a picture of an object, he may:
1. announce that he is not interested in the card pictured on that space,and his turn and pass to the next player;
2. announce that he is interested in the card pictured on the space. He may then look for that particular card in the deck, or
3. ask any opponent he chooses to give him the particular card pictured on the space, if he thinks that card is in the opponent's hand.
FIVE CARD LIMIT
A player may not have more than 5 cards in his hand at one time. When he picks a card and places it in his hand, and then exceeds the 5 card limit, he must discard any card he chooses from his hand by placing that card, face down, on top of the deck.
TAKING CARDS FROM THE DECK:
When a player decides to look for a particular card in the deck, and he finds that card in the deck, he shows it to all opponents and then places it in his hand. His turn is then over and the next player goes.
When a player decides to look for a particular card in the deck, and does not find that card, his turn is over and the next player goes.
NOTE: The player, at this point, can rightfully assume that the card he was looking for is in an opponent's hand.
ASKING AN OPPONENT FOR A CARD:
When a player decides to ask an opponent for a particualr card, and the opponent has that card in his hand, the opponent must give up the card to the requesting player. The player than discards any card he chooses from his hand, only if he is over the 5 card limit. His turn is over. When a player decides to ask an opponent for a particualr card, and the opponent does not have that card in his hand, the opponent takes any one card he chooses, without looking, from the player's hand. The opponent then discards a card from his hand, if he is over the 5 card limit. The player's turn is over.
LANDING ON AN OCCUPIED SPACE:
When a player's token lands on a space already occupied by an opponent's token, the player may:
1. announce that he is not interested in the card pictured on that space, end his turn and pass to the next player;
2. ask that opponent for any specific card he thinks is in that opponent's hand (see Rule: Asking An Opponent For A Card);
3. ask any opponent he chooses for the card pictured on that space (See Rule: Asking An Opponent For A Card), or
4. decide to look for the card pictured on that space in the deck.
LANDING ON A CORNER SPACE:
When a player lands on an unoccupied corner space, his turn is over and the next player goes.
When a player lands on a corner space occupied by an opponent's token, he may:
1. end his turn and pass to the next player, or
2. ask that opponent for any particular card he think is in that opponent's hand.
ENDING THE GAME:
When a player holds a Suspect Card, and the four identifying Clue Cards, as listed on the Suspect and Clue Chart, he announces on his turn that he can name the murderer. He lays his 5 cards face up on the table, for all opponents to see. The 5 cards are then checked against the Suspect and Clue Chart.
If the 5 cards are correct, that player wins and the game is over. If however, one or more of the cards are incorrect, that player places his 5 cards back in the deck and he is out of the game.
The game continues until one player correctly names and shows the murderer and the four identifying clues.
IDEAL © 1967 IDEAL TOY CORP, HOLLIS, N.Y.